With macOS Monterey in 2021, Apple introduced a MailKit framework that developers can use to build modern and secure extensions for the Mail app on the Mac. Extensions can be created to block content, perform message actions, improve security, and more. In turn, Apple said legacy Mail app plug-ins would stop functioning in a future macOS release, and it appears that time has now come. AltStore today said it confirmed with Apple during WWDC last week that plug-ins are not supported on macOS Sonoma, and that MailKit-based extensions are the only supported solution going forward. PSA: Confirmed in WWDC labs that legacy Mail plug-ins are NOT supported on macOS Sonoma. MailKit-based extensions are the only supported method going forward.AltServer's Mail…
Macworld Apple has announced the long-rumored headset, which will be called Vision Pro. That suggests that one day in the not-so-distant future we will see a cheaper Vision headset, rumored to arrive in 2025. Apple isn’t calling Vision Pro a VR headset. Rather it’s referring to the headset as its “first spatial computer” with a big emphasis on how a user will be able to stay present in the physical world while wearing it. Apple CEO Tim Cook spoke about how the Vision Pro ushers in “the beginning of a new era for computing.” Here’s everything we know about the Vision Pro headset so far. Want to know what it’s like to wear a Vision Pro? Macworld’s Roman Loyola has…
Image: Apple Apple’s developers already have the tools they need to create apps for the system. Apple used the Vision Pro’s $3,499 price tag to give the headset every advantage over the competition. It has dual 4K displays, runs one of the best laptop chips in the business, and comes with sophisticated eye- and hand-tracking technologies. But it also has one advantage money can’t buy: Apple’s developer ecosystem. Perhaps the headset’s single biggest advantage will be the ability for iPhone and iPad developers to easily plug their existing apps into the device’s operating system using familiar tools and frameworks. Already, the system stands in stark contrast to headsets from Meta, Valve, PlayStation, and HTC, which mostly rely on apps and…
Image: Apple Apple’s developers already have the tools they need to create apps for the system. Apple used the Vision Pro’s $3,499 price tag to give the headset every advantage over the competition. It has dual 4K displays, runs one of the best laptop chips in the business, and comes with sophisticated eye- and hand-tracking technologies. But it also has one advantage money can’t buy: Apple’s developer ecosystem. Perhaps the headset’s single biggest advantage will be the ability for iPhone and iPad developers to easily plug their existing apps into the device’s operating system using familiar tools and frameworks. Already, the system stands in stark contrast to headsets from Meta, Valve, PlayStation, and HTC, which mostly rely on apps and…
Apple Vision Pro, Apple's new "spatial computing" device, does not have a hardware-based control mechanism. It relies on eye tracking and hand gestures to allow users to manipulate objects in the virtual space in front of them. In a recent developer session, Apple designers outlined the specific gestures that can be used with Vision Pro, and how some of the interactions will work. Tap - Tapping the thumb and the index finger together signals to the headset that you want to tap on a virtual element on the display that you're looking at. Users have also described this as a pinch, and it is the equivalent to tapping on the screen of an iPhone. Double Tap - Tapping twice initiates…
Apple Vision Pro, Apple's new "spatial computing" device, does not have a hardware-based control mechanism. It relies on eye tracking and hand gestures to allow users to manipulate objects in the virtual space in front of them. In a recent developer session, Apple designers outlined the specific gestures that can be used with Vision Pro, and how some of the interactions will work. Tap - Tapping the thumb and the index finger together signals to the headset that you want to tap on a virtual element on the display that you're looking at. Users have also described this as a pinch, and it is the equivalent to tapping on the screen of an iPhone. Double Tap - Tapping twice initiates…
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